# Draft mode

**Draft mode**

<figure><img src="https://2927645607-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F1djoRwqtVhAs0LOpvzC9%2Fuploads%2Fm6vrf6VhU8KSHd0W3ZGF%2Fimage.png?alt=media&#x26;token=1462df13-791a-48cc-9f4f-ef9368b949b3" alt=""><figcaption></figcaption></figure>

Draft mode is a special debug/test mode of PresenZ that can be super useful for quick tests:

* It does a volumetric rendering, so depth information is stored for every point
* But only from the center of the Zone Of View

So, of course, any occluded object not visible from the center of the ZOV won't be captured but:

* It renders very quickly, normally almost like a 2d image,
* The result still allows to test in VR the scene composition, scale, animation, and placement of the Zone of View.

{% hint style="info" %}
[*Note: We recommend when working on a new scene to start in draft mode low resolution to iterate quickly.*](#user-content-fn-1)[^1]
{% endhint %}

[^1]:
