# Chaotic tag: rendering grass, hairs, fur, trees...

[<br>](https://support.presenzvr.com/docs/html/_images/InsideZOV.png)**When to use the chaotic tag:**

![](/files/FoBPhAAgdJ0vJ459LM6B)

If you’re working on a scene with complex geometry, such as vegetation or hair, you can speed up your rendering process hugely by using the PresenZ Chaotic tag. This tag reduces the number of unnecessary points rendered for complex objects, decreasing the overall render time and the size of the final .prz file&#x20;

**How does it work?**

To achieve this, V-Nova PresenZ divides the space around the Zone of View into smaller volumes corresponding to 8x8 pixel patches, with a variable depth. \
As the distance from the center increases, the slices become deeper, as we don’t require as much detail further away from the ZOV.\
\
This is a top view representing the space partition:

![](/files/tZ8IpJxpkPYB00HPl9DQ)

For each patch, V-Nova PresenZ computes a maximum of 8x8 pixels (64 pixels) instead of the original complexity of your objects. Without this process, leaves or grass could generate hundreds of points for the same patch volume. This approach can significantly reduce the complexity of your scene and speed up rendering.&#x20;

We provide a UI to tag as "chaotic" selected objects in your 3D scene.


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