> For the complete documentation index, see [llms.txt](https://docs.v-nova.com/technologies/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.v-nova.com/technologies/v-nova.presenz/v-nova-presenz-documentation/smoke-fire-and-atmospheric-rendering.md).

# Smoke, fire and atmospheric rendering

#### Smoke, fire and atmospheric rendering&#x20;

V-Nova PresenZ does support Smoke, Fire, atmospheric and more broadly "volumetric" rendering from Maya Arnold. But it is important to remember that a volume that takes up a large space will greatly increase the number of points and the amount of data in the scene. So this will take up more blocks in the render. As such, you should limit the amount of space used for atmospheric volumes by using the aiAtmosphereVolume shader on a geometry. As seen below

<figure><img src="/files/TboR93UNhot5jRXOnFja" alt=""><figcaption></figcaption></figure>

You should avoid the atmosphere attribute inside Arnold, as this will create points throughout the scene and will affect your renders, as mentioned. It will also create issues where you will need to render inside the Zone Of View.

<figure><img src="/files/GDfk4UYvJ9UiBN2ZU9tR" alt=""><figcaption></figcaption></figure>

When rendering any volume, it is important to limit the number of effective Lights and improve the samples of the render inside of Arnold

<figure><img src="/files/rjNfdyjwhngthbrTljTU" alt=""><figcaption></figcaption></figure>

* Here is a simple look at render settings that will work for testing

<figure><img src="/files/3vmUiHVbgkmaE8o1g5Uh" alt=""><figcaption></figcaption></figure>


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