# Deep reflections/stereo rendering

**Deep reflections concept**

V-Nova PresenZ includes a feature called “deep reflections,” which allows users to see different reflections for the left and right eye when wearing a VR headset. This feature is particularly useful for scenes that contain reflective surfaces.

By default, V-Nova PresenZ enables the deep reflection/ stereo parameter when rendering. This ensures that reflections appear to the VR user with "depth" as if they are reflecting the actual 3D scene.\
Without it, reflection will appear as "flat" on the surface of the reflective object.&#x20;

Therefore, unless you have a specific reason not to use it, it’s recommended that you always render your final images with the deep reflection parameter enabled.

![](/files/2ccWRSzgel43WlCcUgj3)

In the image above, which was rendered with deep reflections, you can see how the left and right eye reflections are slightly different. This helps to create a proper sense of depth in the reflections, contributing to a more immersive VR experience.


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