> For the complete documentation index, see [llms.txt](https://docs.v-nova.com/technologies/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.v-nova.com/technologies/v-nova.presenz/v-nova-presenz-documentation/rendering-inside-the-zov.md).

# Rendering inside the ZOV

**Rendering inside the ZOV**

The PresenZ rendering technique can also be used to render objects inside the Zone of View (ZOV) instead of outside it. This essentially inverts the ZOV, allowing you to present objects in 3D space and providing the viewer with the freedom to walk around it and view the object from every possible angle. This feature is particularly useful for presenting products or conceptual designs and can create a more captivating experience by allowing objects to traverse the ZOV seamlessly.

Rendering inside the ZOV also enables the implementation of Augmented Reality (AR) applications. However, it’s important to note that rendering inside the ZOV increases the computational complexity of the scene, which can result in longer rendering times. Therefore, we recommend enabling this feature only when there is scene geometry located inside the ZOV.

<figure><img src="/files/jq8k2UaPkaeKWn7lTpFA" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
**Warning:** For a standard, "inside out" PresenZ rendering, when the viewer is supposed to be inside the zone of view and the interesting objects are outside. We recommend to avoid any object to be inside the zone of view. The viewer might end up inside an object, and overall the load of scene might be heavily impacted.
{% endhint %}


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