Atmospheric rendering
How to render Atmospheric volumes
Atmospheric rendering
V-Nova Presenz does support atmospheric rendering from Maya Arnold. But it is important to remember that a volume that takes up a large space will greatly increase the number of points and the amount of data in the scene. So this will take up more blocks in the render. As such, you should limit the amount of space used for atmospheric volumes by using the aiAtmosphereVolume shader on a geometry. As seen below

You should avoid the atmosphere attribute inside Arnold, as this will create points throughout the scene and will affect your renders, as mentioned. It will also create issues where you will need to render inside the Zone Of View.

When rendering any volume, it is important to limit the number of effective Lights and improve the samples of the render inside of Arnold

Here is a simple look at render settings that will work for testing

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